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	<title>Interactive Documentary &#187; docu-game</title>
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	<link>http://www.interactivedocumentary.net</link>
	<description>If you want to find out more about interactive documentaries you will find here an archive of existing new media documentaries and a blog that will keep you up to date with what I find interesting while doing my PhD on this topic. You can also participate to the site by sending interactive documentary projects you know about and by joining the on line discussions.</description>
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		<title>THE CAT AND THE COUP</title>
		<link>http://www.interactivedocumentary.net/2011/10/22/the-cat-and-the-coup/</link>
		<comments>http://www.interactivedocumentary.net/2011/10/22/the-cat-and-the-coup/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 21:20:46 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[docu-game]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Iran]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=962</guid>
		<description><![CDATA[The Cat and the Coup is a documentary videogame in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by [...]]]></description>
			<content:encoded><![CDATA[<p>The Cat and the Coup is a documentary videogame in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by knocking objects off of shelves, scattering his papers, jumping on his lap and scratching him.</p>
<p>This entrance was sent to me by: Blair</p>
<p>Download the game<a href="http://coup.peterbrinson.com/" target="_blank"> here</a></p>
<p>Watch the video:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/KM4PyIhMV_E" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Doc Fest 2010: cross-platform is hot, but games are the winners</title>
		<link>http://www.interactivedocumentary.net/2010/11/10/doc-fest-2010-cross-platform-is-hot-but-games-are-the-winners/</link>
		<comments>http://www.interactivedocumentary.net/2010/11/10/doc-fest-2010-cross-platform-is-hot-but-games-are-the-winners/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 23:32:17 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[crossmedia]]></category>
		<category><![CDATA[Doc Fest]]></category>
		<category><![CDATA[docu-game]]></category>
		<category><![CDATA[sheffield]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=680</guid>
		<description><![CDATA[Sheffield is not the most exciting town in the UK, but the Doc Fest is clearly the most exciting documentary festival in the country.  It lasts five days and covers everything INCLUDING interactive documentaries. A whole day of workshops and presentations is dedicated to anything that has to do with digital media and documentaries, which [...]]]></description>
			<content:encoded><![CDATA[<p>Sheffield is not the most exciting town in the UK, but the Doc Fest is clearly the most exciting documentary festival in the country.  It lasts five days and covers everything INCLUDING interactive documentaries. A whole day of workshops and presentations is dedicated to anything that has to do with digital media and documentaries, which is for me pretty interesting. If last year a variety of projects were presented, this year the accent seemed to be on 1. multiplatform documentaries, 2. games, 3. using social media for social causes, 4. digital archives.</p>
<p>While last month Power to the Pixel was all about transmedia and documentaries (with big star Tommy Pallotta presenting <a href="http://www.collapsus.com/">Collapsus</a>) Doc Fest kept the transmedia card quite low key. Somehow people seem to get used to the idea that a documentary now needs to have some sort of digital offspring… but their interest now is shifting towards financial concerns: how do you get financed and distributed in this brave new digital world?</p>
<p>In a land of “do it yourself and screw the regular TV channels” several options seem to emerge, from crowd-funding extravaganza to new web distributing channels. If last year the fashion was in following <em>The Age of Stupid</em>’s incredible self-funding route, this year more official channels were put on the foreground.</p>
<p><a href="http://www.babelgum.com/film">Babelgum</a> has created an online platform to distribute film and documentary content. They sometimes help in the production process and look after the online rights of their clients. <a href="http://www.snagfilms.com/">SnagFilms</a> is another platform dedicated to documentaries that allow costumers to customize their viewing. With the advent of the new generation of set up boxes (such as <a href="http://crave.cnet.co.uk/homecinema/3view-freeview-hd-set-top-box-the-future-of-home-entertainment-49305510/">3view</a>) that will allow streaming YouTube and iPlayer content straight into our televisions a new problem is hitting the industry: if TV scheduling is going to loose all its strength, to leave the place to a true video on demand logic on our television sets, who will promote and put our documentaries into the front line? Content aggregators such as Babelgum and SnagFilms are trying to position themselves as the option of the future: a trusted web channel for good content.</p>
<p>It seems to me that when most discussion turn to financial topics it means that people are less thinking about “shall we go interactive” but more about “how shall we do it”. As a result I did notice that there were fewer presentations of interactive documentaries than last year… most panels this year seemed to turn around practical matters.</p>
<p>I did assist though to an interesting presentation of “<a href="http://sevendays.channel4.com/editorial/2010/sep/22/what-is-chatnav">Seven Days</a>”, Channel 4 latest reality TV series. Seven Days is the little brother of Big Brother. We do not follow people in a house anymore, but in a borough, Notting Hill – London. A selection of real life characters are allowing to be followed 24/7 and every week a new episode is being broadcasted. The novelty is that it is shot and edited in one week, but also that the audience can intervene and chat with the characters themselves via  the web (the dedicated channel is called ChatNav). Now… this two way communication means that audience comments are now influencing real life people in their daily acts! This is obviously the exciting and juicy bit for Channel 4, but I have to admit that it makes me raises some concerns about the ethic side of things: should we all be allowed to influence complete strangers of which we know very little – a part a one hour simplification of their life on television?</p>
<p>Finally Doc Fest does not have a digital award, but I had a few interactive documentaries running in the “cross-platform docs”. Those were:</p>
<ol>
<li>Florian      Thalhofer’s Planeta Galata</li>
<li>Doxwise</li>
<li>Arena      Mash</li>
</ol>
<p>I found this selection quite confusing as during the conference what clearly came out was that the interactive productions of the year were:</p>
<p>1. <a href="http://www.nfb.ca/film/highrise_out_my_window_trailer/">Out my window</a> (NFB)</p>
<p>2. <a href="http://prisonvalley.arte.tv/?lang=en">Prison Valley</a> (Arte)</p>
<p>3. <a href="http://www.collapsus.com/">Collapsus</a> (Submarine/VPRO)</p>
<p>4. <a href="http://istanbul.arte.tv/de/wp-content/themes/istanbul/korsakow.php?PHPSESSID=5464f90f02f441ba3f71d1e309f44f21">Galata Bridge</a> (Florian Thalhofer)</p>
<p>5. <a href="http://www.bavc.org/index.php?option=com_content&amp;task=view&amp;id=1731&amp;Itemid=1741">The waiting room</a> (BAVC)</p>
<p>So… if those were the interesting interactive projects of the year… why were they not discussed and presented all together in a specific session? I must have missed something…</p>
<p>I leave it to you to go and browse those projects…</p>
<p>But a session was dedicated to docu-games and, surprise surprise, it was over-crowded. Are producers thinking that the easiest way to get some interactive stuff produced is to go towards the game logic? Or maybe it is the flip side of all this cross-media fashion which make documentary producers think that if they can sell the film to the television and the game to its website then they get their programme commissioned… All I know is that there were some very interesting projects.</p>
<p><em><a href="http://www.playsuperme.com/">SuperMe</a></em> on Channel 4 caught my attention. In an article <a href="http://www.guardian.co.uk/media/pda/2010/jul/12/channel4-education-superme">the Guardian</a> explains “SuperMe was produced by <a href="http://www.somethinelse.com/">Somethin&#8217; Else</a> for Channel 4 in partnership with the creative studio <a href="http://preloaded.com/">Preloaded</a>, and is based on principles of positive psychology. As well as videos, there are facts, quotes and probing questions to help players build life skills and deal more positively with bad experiences. Players earn points for connection, influence, wisdom and ability through a number of different <a title="More from guardian.co.uk on Games" href="http://www.guardian.co.uk/technology/games">games</a> including Proximity, where players have to use teamwork to fly through a series of gates, and the navigation game Swerveball, which challenges the user to accurately recall how well they performed”. The great idea behind SuperMe is to use a mixture of videos to deliver information to teenagers and of games to keep them into the website – and learn through playing. For such a difficult subject as “happiness and teenagers” I think this is a very clever approach.</p>
<p>Nick Cohen from the BBC presented <em><a href="http://www.bbc.co.uk/bbcone/wallaceandgromit/wallaces-workshop/">Wallage and Gromit’s World of Invention,</a></em> a game website aimed at interesting a young audience to science and engineering. By building, doing, experimenting online kids can develop the skills, and the passion, that they will need later in their studies. Sounds like a fun project… not really a documentary… but still fun for kids.</p>
<p>Last was another Channel 4 production: <a href="http://www.channel4.com/play-win/trafalgar-origins/">Trafalgar Origins</a>, an online battle game rigorously designed respecting historical evidence of the battle itself. Here it was the historical accuracy that was interesting – also because the kids that play will probably never know that they are being historically correct!</p>
<p>I like what Margaret Robertson, from Hide and Seek, said during the session “Games give a dynamic system to relate to reality, and they are good at making us change behaviour”… this sentence summarizes for me the potential for edu-games when mixed with documentary logic: they can inform, entertain, build skills, but also make us relate differently to reality…</p>
<p>Over all Doc Fest was very enjoyable, as always, but from my niche point of view it did not have enough to offer for people that look at the interactive and cross media development of documentaries.</p>
<p>I am now really hoping that <em><a href="http://i-docs.org/">i-Docs</a></em>, which I will co-host with John Dovey and Judith Aston in Bristol on the 25<sup>th</sup> of March ,will be the right platform to discuss in depth what is happening in the interactive documentary world!!!</p>
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		<title>Gone Gitmo</title>
		<link>http://www.interactivedocumentary.net/2010/01/05/gone-gitmo/</link>
		<comments>http://www.interactivedocumentary.net/2010/01/05/gone-gitmo/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 17:21:31 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[docu-game]]></category>
		<category><![CDATA[conversational mode]]></category>
		<category><![CDATA[Guantanamo Bay]]></category>
		<category><![CDATA[Nonny de la Pena]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=494</guid>
		<description><![CDATA[ 
Description:
Gome Gitmo is a docu-game  by Nonny de la  Peña  and Peggy Weil designed for Second Life. This is a simulation of Guantanamo Bay where the player/user enters as a prisoner and discovers what it is like to loose his/er own civil rights. The reconstruction includes journalistic video material that the team has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="Gone Gitmo"><img class="alignnone" src="http://www.nonnydlp.com/images/secondlife.jpg" alt="" width="200" height="115" /></a> <a href="Gone Gitmo 2"><img class="alignnone" src="http://4.bp.blogspot.com/_JBkms6nHr5U/SbaUUFyP28I/AAAAAAAAAI0/93ly01F4QwM/s400/LizLoshClasw2.png" alt="" width="400" height="234" /></a></p>
<p><span style="text-decoration: underline;"><em><strong>Description:</strong></em></span></p>
<p>Gome Gitmo is a docu-game  by Nonny de la  Peña  and Peggy Weil designed for Second Life. This is a simulation of Guantanamo Bay where the player/user enters as a prisoner and discovers what it is like to loose his/er own civil rights. The reconstruction includes journalistic video material that the team has found &#8211; note that it is forbidden to film inside the prison!</p>
<p>De la Peña did a presentation at Goldsmiths in June 2009 where she explained that 3D simulations of space can be a very effective way to portray realities that are closed to the media.  De la Peña is currently exploring how non-fiction storytelling and journalism can be produced using first person immersive experiences in virtual environments.</p>
<p>On <a href="http://www.nonnydlp.com/" target="_blank">her website</a> she presents Gone Gitmo in the following way:</p>
<p>&#8220;Virtual Guantanamo Bay prison is funded by the MacArthur Foundation, prototyped at BAVC and constructed inside Second Life. The installation brings users through a virtual detention inside the prison camp as an exploration into the loss of habeas corpus rights. Documentary footage from <a href="http://www.nonnydlp.com/video-unconstitutional.html">Unconstitutional </a>is embedded to create spatial narrative.&#8221;</p>
<p>note: the project has been in development for some years now but since it is constantly changing I am filing it in the archive under the year &#8220;2010&#8243;&#8230;</p>
<p><span style="text-decoration: underline;"><em><strong>Find out more:</strong></em></span></p>
<p><a href="http://www.youtube.com/watch?v=QT7p231Cfxk" target="_blank">Watch</a> a trailer of Gone Gitmo on YouTube</p>
<p>More about Nonny de la Pena on <a href="http://www.nonnydlp.com/" target="_blank">her website</a></p>
<p>Read<a href="De la Peña" target="_blank"> Gone Gitmo&#8217;s blog</a> and find links to articles about the project</p>
<p>Go to Second Life and try it for yourself! Follow this <a href="http://slurl.com/secondlife/Network%20Culture/227/78/25" target="_blank">SLurl</a>&#8230;</p>
<p><strong><em><span style="text-decoration: underline;">My comments:</span></em></strong></p>
<p>What I have seen of Gone Gitmo clearly opens a new window to new media documentaries&#8230; <a href="http://en.wikipedia.org/wiki/JFK_Reloaded" target="_blank">JFK Reloaded</a> had already introduce the possibility of immersive factual gaming as part of the documentary sphere&#8230; but I would say that Gone Gitmo is without doubt a piece of immersive journalism. From here a lot of things can happen&#8230; and I suppose this is just the beginning of a whole new &#8220;genre&#8221; of docu-games&#8230;</p>
<p>My only problem is that personally I am not a gamer. Avatars do not do it for me and I have no patience to browse 3D worlds&#8230; so I suppose I am the wrong target.</p>
<p>Also, docu-games in general open the vast debate about the difference between simulation and mediation of reality&#8230;not to mention the problem of the first person explorer in a real-time narrative&#8230;</p>
<p>I suppose that if 3D wordls could become a space of debate, where avatars discuss what they are experiencing, maybe docu-games would reach a new dimension. More than a simulation space they would become a space of debate and argumentation. What is more engaging and &#8220;real&#8221; than a good real-time discussion?</p>
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