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	<title>Interactive Documentary &#187; Doc Fest</title>
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	<description>If you want to find out more about interactive documentaries you will find here an archive of existing new media documentaries and a blog that will keep you up to date with what I find interesting while doing my PhD on this topic. You can also participate to the site by sending interactive documentary projects you know about and by joining the on line discussions.</description>
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		<title>Doc Fest 2010: cross-platform is hot, but games are the winners</title>
		<link>http://www.interactivedocumentary.net/2010/11/10/doc-fest-2010-cross-platform-is-hot-but-games-are-the-winners/</link>
		<comments>http://www.interactivedocumentary.net/2010/11/10/doc-fest-2010-cross-platform-is-hot-but-games-are-the-winners/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 23:32:17 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[crossmedia]]></category>
		<category><![CDATA[Doc Fest]]></category>
		<category><![CDATA[docu-game]]></category>
		<category><![CDATA[sheffield]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=680</guid>
		<description><![CDATA[Sheffield is not the most exciting town in the UK, but the Doc Fest is clearly the most exciting documentary festival in the country.  It lasts five days and covers everything INCLUDING interactive documentaries. A whole day of workshops and presentations is dedicated to anything that has to do with digital media and documentaries, which [...]]]></description>
			<content:encoded><![CDATA[<p>Sheffield is not the most exciting town in the UK, but the Doc Fest is clearly the most exciting documentary festival in the country.  It lasts five days and covers everything INCLUDING interactive documentaries. A whole day of workshops and presentations is dedicated to anything that has to do with digital media and documentaries, which is for me pretty interesting. If last year a variety of projects were presented, this year the accent seemed to be on 1. multiplatform documentaries, 2. games, 3. using social media for social causes, 4. digital archives.</p>
<p>While last month Power to the Pixel was all about transmedia and documentaries (with big star Tommy Pallotta presenting <a href="http://www.collapsus.com/">Collapsus</a>) Doc Fest kept the transmedia card quite low key. Somehow people seem to get used to the idea that a documentary now needs to have some sort of digital offspring… but their interest now is shifting towards financial concerns: how do you get financed and distributed in this brave new digital world?</p>
<p>In a land of “do it yourself and screw the regular TV channels” several options seem to emerge, from crowd-funding extravaganza to new web distributing channels. If last year the fashion was in following <em>The Age of Stupid</em>’s incredible self-funding route, this year more official channels were put on the foreground.</p>
<p><a href="http://www.babelgum.com/film">Babelgum</a> has created an online platform to distribute film and documentary content. They sometimes help in the production process and look after the online rights of their clients. <a href="http://www.snagfilms.com/">SnagFilms</a> is another platform dedicated to documentaries that allow costumers to customize their viewing. With the advent of the new generation of set up boxes (such as <a href="http://crave.cnet.co.uk/homecinema/3view-freeview-hd-set-top-box-the-future-of-home-entertainment-49305510/">3view</a>) that will allow streaming YouTube and iPlayer content straight into our televisions a new problem is hitting the industry: if TV scheduling is going to loose all its strength, to leave the place to a true video on demand logic on our television sets, who will promote and put our documentaries into the front line? Content aggregators such as Babelgum and SnagFilms are trying to position themselves as the option of the future: a trusted web channel for good content.</p>
<p>It seems to me that when most discussion turn to financial topics it means that people are less thinking about “shall we go interactive” but more about “how shall we do it”. As a result I did notice that there were fewer presentations of interactive documentaries than last year… most panels this year seemed to turn around practical matters.</p>
<p>I did assist though to an interesting presentation of “<a href="http://sevendays.channel4.com/editorial/2010/sep/22/what-is-chatnav">Seven Days</a>”, Channel 4 latest reality TV series. Seven Days is the little brother of Big Brother. We do not follow people in a house anymore, but in a borough, Notting Hill – London. A selection of real life characters are allowing to be followed 24/7 and every week a new episode is being broadcasted. The novelty is that it is shot and edited in one week, but also that the audience can intervene and chat with the characters themselves via  the web (the dedicated channel is called ChatNav). Now… this two way communication means that audience comments are now influencing real life people in their daily acts! This is obviously the exciting and juicy bit for Channel 4, but I have to admit that it makes me raises some concerns about the ethic side of things: should we all be allowed to influence complete strangers of which we know very little – a part a one hour simplification of their life on television?</p>
<p>Finally Doc Fest does not have a digital award, but I had a few interactive documentaries running in the “cross-platform docs”. Those were:</p>
<ol>
<li>Florian      Thalhofer’s Planeta Galata</li>
<li>Doxwise</li>
<li>Arena      Mash</li>
</ol>
<p>I found this selection quite confusing as during the conference what clearly came out was that the interactive productions of the year were:</p>
<p>1. <a href="http://www.nfb.ca/film/highrise_out_my_window_trailer/">Out my window</a> (NFB)</p>
<p>2. <a href="http://prisonvalley.arte.tv/?lang=en">Prison Valley</a> (Arte)</p>
<p>3. <a href="http://www.collapsus.com/">Collapsus</a> (Submarine/VPRO)</p>
<p>4. <a href="http://istanbul.arte.tv/de/wp-content/themes/istanbul/korsakow.php?PHPSESSID=5464f90f02f441ba3f71d1e309f44f21">Galata Bridge</a> (Florian Thalhofer)</p>
<p>5. <a href="http://www.bavc.org/index.php?option=com_content&amp;task=view&amp;id=1731&amp;Itemid=1741">The waiting room</a> (BAVC)</p>
<p>So… if those were the interesting interactive projects of the year… why were they not discussed and presented all together in a specific session? I must have missed something…</p>
<p>I leave it to you to go and browse those projects…</p>
<p>But a session was dedicated to docu-games and, surprise surprise, it was over-crowded. Are producers thinking that the easiest way to get some interactive stuff produced is to go towards the game logic? Or maybe it is the flip side of all this cross-media fashion which make documentary producers think that if they can sell the film to the television and the game to its website then they get their programme commissioned… All I know is that there were some very interesting projects.</p>
<p><em><a href="http://www.playsuperme.com/">SuperMe</a></em> on Channel 4 caught my attention. In an article <a href="http://www.guardian.co.uk/media/pda/2010/jul/12/channel4-education-superme">the Guardian</a> explains “SuperMe was produced by <a href="http://www.somethinelse.com/">Somethin&#8217; Else</a> for Channel 4 in partnership with the creative studio <a href="http://preloaded.com/">Preloaded</a>, and is based on principles of positive psychology. As well as videos, there are facts, quotes and probing questions to help players build life skills and deal more positively with bad experiences. Players earn points for connection, influence, wisdom and ability through a number of different <a title="More from guardian.co.uk on Games" href="http://www.guardian.co.uk/technology/games">games</a> including Proximity, where players have to use teamwork to fly through a series of gates, and the navigation game Swerveball, which challenges the user to accurately recall how well they performed”. The great idea behind SuperMe is to use a mixture of videos to deliver information to teenagers and of games to keep them into the website – and learn through playing. For such a difficult subject as “happiness and teenagers” I think this is a very clever approach.</p>
<p>Nick Cohen from the BBC presented <em><a href="http://www.bbc.co.uk/bbcone/wallaceandgromit/wallaces-workshop/">Wallage and Gromit’s World of Invention,</a></em> a game website aimed at interesting a young audience to science and engineering. By building, doing, experimenting online kids can develop the skills, and the passion, that they will need later in their studies. Sounds like a fun project… not really a documentary… but still fun for kids.</p>
<p>Last was another Channel 4 production: <a href="http://www.channel4.com/play-win/trafalgar-origins/">Trafalgar Origins</a>, an online battle game rigorously designed respecting historical evidence of the battle itself. Here it was the historical accuracy that was interesting – also because the kids that play will probably never know that they are being historically correct!</p>
<p>I like what Margaret Robertson, from Hide and Seek, said during the session “Games give a dynamic system to relate to reality, and they are good at making us change behaviour”… this sentence summarizes for me the potential for edu-games when mixed with documentary logic: they can inform, entertain, build skills, but also make us relate differently to reality…</p>
<p>Over all Doc Fest was very enjoyable, as always, but from my niche point of view it did not have enough to offer for people that look at the interactive and cross media development of documentaries.</p>
<p>I am now really hoping that <em><a href="http://i-docs.org/">i-Docs</a></em>, which I will co-host with John Dovey and Judith Aston in Bristol on the 25<sup>th</sup> of March ,will be the right platform to discuss in depth what is happening in the interactive documentary world!!!</p>
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		<title>Cross-Platform documentaries @ Sheffield&#8217;s Doc Fest</title>
		<link>http://www.interactivedocumentary.net/2009/11/09/cross-platform-documentaries-sheffields-doc-fest/</link>
		<comments>http://www.interactivedocumentary.net/2009/11/09/cross-platform-documentaries-sheffields-doc-fest/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 00:05:08 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[Doc Fest]]></category>
		<category><![CDATA[finance]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=466</guid>
		<description><![CDATA[I&#8217;m just back from Sheffield&#8217;s Doc Fest  (4-9th of November).
I did not go there because Doc Fest is UK&#8217;s most well known documentary festival, but because they are opening up to a vision of documentary that is much wider than linear documentary.  Among all the seminars and sessions that run on the side of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just back from Sheffield&#8217;s <a href="http://sheffdocfest.com/" target="_blank">Doc Fest </a> (4-9<sup>th</sup> of November).</p>
<p>I did not go there because Doc Fest is UK&#8217;s most well known documentary festival, but because they are opening up to a vision of documentary that is much wider than linear documentary.  Among all the seminars and sessions that run on the side of the film screening a large number were dedicated to cross-platform projects, to the merging of games and documentaries and to new forms of business models to finance projects. All of this, to my view is the result of a television audience that is turning more and more to the internet for entertainment.</p>
<p>Now that around 70% of the UK has access to the internet where should broadcasters spend their production budgets? This is not only valid for TVs, the press is also heavily pushing their internet presence and some big educational establishements, such as the Open University too, not to mention the UK government that pours money to push forward it vision of &#8220;digital Britain&#8221;&#8230;</p>
<p>So what is happening now is that the model of TV as the main financer for documentaries is starting to shake hard and several new models are starting to appear.</p>
<p>Jane Mote, commissioner from UK TV, said during a session something that made me think: &#8220;linear TV is now just not enough&#8221;.</p>
<p>But if we step aside from financial considerations only, digital media is also bringing along a new generations of content creators: the photographic journalists that are used to the digital format, the game designers that know how to immerse audiences in their stories, the web editors that are used to curate content and digital activists that know how to use online social media&#8230; all those people are starting to have an impact on documentary making, as they create factual content using digital platforms and they are therefore creating new genres of documentaries.</p>
<p>This is what I found really interesting during those 4 days at Sheffield: new media &#8211; and specially the web- are changing the rules of documentary making. It is sometimes affecting the production process, sometimes the financial model, sometimes the narrative structure and sometimes just the distribution logic; but no documentary maker can today ignore the impact of new media in factual narrative.</p>
<p>From what I heard at Sheffield -and I only followed the new media strand, although most of the festival is dedicated to standard linear documentaries &#8211; the following are the shifts that I have observed and that I see as caused by the introduction of new media in all the stages of documentary production:</p>
<ol>
<li>1. cross-platform      pitches are now becoming the norm for all broadcasters</li>
<li>2. the      funding for interactive documentaries is still scarce but the players are starting      to change</li>
<li>3.independent      finance and crowd-funding can work, for linear and non linear projects,      especially when linked to activist topics</li>
<li>4. docu-games      are emerging as a recognised form of documentary</li>
<li>5. web-documentaries      are also being recognised and have now a presence at festivals such as Doc      Fest</li>
</ol>
<p>1. <span style="text-decoration: underline;">cross-platform      pitches</span></p>
<p>The logic here is quite straightforward: broadcasters all have a web presence. Each programme has its website and its content needs to be as sexy as possible. Web advertising is also raising (while TV advertising is decreasing) so web editors are starting to have a little bit more budget to spend. The solution is therefore simple: a TV idea now has to have more than one life. Commissioning editors are looking for ideas that can produce a linear documentary but also a non linear experience that will bring people to their website. Social media, content participation, educational games, and online competitions can all have a long life and keep attracting people, while a documentary is only broadcasted once.</p>
<p>As a result broadcasters are welcoming cross-platform ideas<em>. <a href="http://uktv.co.uk/food/stepbystep/aid/629507" target="_blank">Local Food Hero</a></em> was presented by UKTV Director of Lifestyle, Factual and New Media Jane Mote, as the ideal cross platform idea: it is a cooking TV series, an website that collects audiences recipes and a cooking book. Three products for nearly the price of one.</p>
<p>Channel 4 has a dedicated cross-platform commissioning editor, Adam Gee. Have a look to <a href="http://www.channel4embarrassingillnesses.com/" target="_blank"><em>Embarassing bodies</em></a> to see Ch4 efforts to link broadcast interest to social media logics. This is a project that starts as a strong documentary idea but that has a social forum life on the web that keeps it attractive to the youth audience. Channel 4 has also created <a href="http://www.4ip.org.uk/" target="_blank"><em>4ip</em></a> <a href="http://www.4ip.org.uk/"></a> to promote collaborative ideas online that do not have to be linked to linear documentary. If you want to see the sort of projects that <em>4ip</em> has financed have a look to <em><a href="http://mapumental.channel4.com/signup" target="_blank">Mapumental</a> </em>, <a href="http://helpmeinvestigate.com/" target="_blank"><em>Help me investigate</em> </a> and <em>Patient option</em>. Those are projects that start as web ideas, and might never become a linear documentary. Tom Loosemore, head of 4ip, said &#8220;I do not want to tell stories, I want to facilitate people telling their own stories&#8221;.</p>
<p>2.<span style="text-decoration: underline;"> funding:      the players are changing</span></p>
<p>Of course broadcasters are still dominating the scene. Speaking to Arnaud Dressen, the French web-documentary producer that presented both <a href="http://honkytonk.fr/index.php/webdoc/ " target="_blank"><em>Journey to the Coal</em> </a> and <a href="http://honkytonk.fr/index.php/thebigissue/" target="_blank"><em>L&#8217;Obesite est-elle une fatalite</em></a> , I was told that televisions are still the most likely to finance an interactive documentary. But new players are emerging: newspapers can be interested on investigative online documentaries to boost up their online presence. Although with a very small budget, French newspaper Le Monde did finance part of <em>Journey to the Coal</em>. Tom Happold, head of multimedia at Guardian News &amp; Media, also seemed to predict a growing presence of interactive dossiers on the Guardian&#8217;s website.</p>
<p>The usual European Media programme is still active in the background, but other international players, such as the National Film Board of Canada (NFB), are particularly active in the field. Not only the NFB organizes in Sheffield a Cross Platform Pitching Competition, where the happy winner receives £5,000 of developing fund, but back home it does finance very innovative projects, check them out <a href="http://www.nfb.ca/">http://www.nfb.ca/</a> .</p>
<p>Finally, the players are changing because more and more success stories of self-financed projects seem to indicate  that money does not always have to come from the professionals&#8230;</p>
<p>3. <span style="text-decoration: underline;">independent      financing models</span></p>
<p>The big hype about independent financing comes from the recent success story of <em>The Age of Stupid</em>, an environmentalist documentary that was entirely financed via donations and private investment. Super motivated director Franny Amstrong managed to raise the entire £500,000 budget of her film by selling &#8220;shares&#8221; of her movie before even having started it. She coined the word &#8216;crowd-funding&#8217; to illustrate her financing model. People were told that they could make a profit if investing in the film, but no guarantee was given, they could also never finish the film. Eventually they did finish it, and it became a big hit, but Amstrong had very cleverly sold the theatrical rights worldwide but kept all the other rights for herself, so that she now self-manages, and entirely profits, from the DVD sales, the non-theatrical releases and the broadcasting sales. This model not only allowed her to raise much more that what a broadcaster would have granted her, but it also assured her full editorial control of her content.</p>
<p>If self-funding is maybe not a very quick route, it took Armstrong 4 years to finish her movie, it has also been used more radically by other people that decided to open source their content in exchange of free donations. Nina Paley went this route with <a href="http://www.sitasingstheblues.com/ " target="_blank"><em>Sita Sings the Blues</em> </a>. Although this project is an animated film, and not a documentary, it shows a new possible model: people seem to be ready to pay for free content if they think it is worth it. <em>Sita Sings the Blues</em> is freely downloadable from the web in all the possible definition formats (including HD for theatrical release) but Paley accepts donations and people seem happy to do so. She has managed to cover the production costs of her project and even to do a small profit. The problem with this model is that, not only there is no guarantee of a return of investment, but also the money only arrives after the project is finished&#8230; It therefore only works for small projects where the director can put the money upfront.</p>
<p>Finally collaborative forms of documentaries have used the web to look for help during the production process. This does obviously not cover all the costs but it can minimize them. A good example is the open source documentary <a href="http://www.ripremix.com/" target="_blank"><em>RIP: an Open Source Manifesto</em> </a>where Brett Gaylor has asked his online audience to collaborate in specific tasks: shoot some footage, remix video or find music mixes. If collaboration is not a form of financing it is still a way to keep the costs low, as the people that participate do it for free.</p>
<p>4. <span style="text-decoration: underline;">the      emergence of docu-games</span></p>
<p>Interactive games are not new, web games either, but what is starting to emerge is a critical mass of people who are creating digital games inspired by factual stories and that are researched as documentaries in order to create an experience of reality.</p>
<p>At least five sessions where dedicated at Sheffield to this cross-breed between documentaries and  games. You will find in delicious a list of examples that Matt Adams, from Blast theory, and Margaret Robertson, from Lookspring, have kindly prepared for their session. (see  <a href="http://delicious.com/tag/docfest09games?setcount=25">http://delicious.com/tag/docfest09games?setcount=25)<br />
</a></p>
<p>The &#8220;classic&#8221; examples of docu-games that everybody were referring to were:</p>
<p>&gt; <a href="http://www.freedownloads.be/downloaddetail/821-JFK-reloaded" target="_blank"><em>JFK reloaded</em></a><a href="http://www.freedownloads.be/downloaddetail/821-JFK-reloaded"></a><a href="http://www.freedownloads.be/downloaddetail/821-JFK-reloaded" target="_blank">,</a> an edutainment first-person shooter video game recreating the John F. Kennedy assassination.</p>
<p>&gt; <a href="http://www.darfurisdying.com/" target="_blank"><em>Darfur</em><em> is Dying</em></a> , a game about trying to survive in a refugee camp, mainly aimed to a young audience.</p>
<p>&gt; <a href="http://www.globalconflicts.eu/" target="_blank"><em>Global conflicts</em></a> , an educational game where you play as a journalist exploring worldwide conflicts, including Israel/Palestine.</p>
<p>Some new projects got also presented during the festival. Of particular interest I found Blast Theory&#8217;s latest <a href="http://www.blasttheory.co.uk/bt/work_ulrikeandeamoncompliant.html" target="_blank"><em>Ulrike and Deamon compliant</em></a>,<a href="http://www.blasttheory.co.uk/bt/work_ulrikeandeamoncompliant.html"></a> a locative game which was produced for this year&#8217;s Venice art biennale. In this game the player is walking through the streets of Venice while listening to phone messages leading to a personal decision about the use of violence and terrorism. For Matt Adams, the game author, locative games are &#8220;situated narratives and powerful subjective experiences&#8221;. This is really what makes them a challenging forms of new media documentaries: they pose the problem of subjectivity in the creation of reality.</p>
<p>To those examples I would like to add <a href=" http://www.nonnydlp.com/" target="_blank"><em>Gone Gitmo</em></a> , by Nonny de la Pena, a 3D reconstruction of Guantanamo Bay&#8217;s prison in Second Life, where people can explore a space reconstructed through thorough journalistic research and experience the frustration of being locked in such a place. Here again, the aim is to use game design as a way to illustrate an environment closed to the cameras, but also to add subjectivity to a user that is active in experiencing a specific situation.</p>
<p>5. <span style="text-decoration: underline;">the      recognition of web-documentaries</span></p>
<p>This year four web-documentaries were shown at Sheffield. Those were:</p>
<p>&gt; <a href="http://honkytonk.fr/index.php/thebigissue/" target="_blank"><em>The Big Issue</em></a> by Honkytonk Films</p>
<p>&gt; <a href="http://honkytonk.fr/index.php/webdoc/" target="_blank"><em>Journey to the End of the Coal,</em></a> also by the French dynamic Honkytonk Films</p>
<p>&gt; <a href="www.bigstories.com.au" target="_blank"><em>Big Stories, Small  Town</em></a> <cite></cite> by Australian Jeni lee and Sieh Mchawla</p>
<p>&gt; <a href="http://gaza-sderot.arte.tv/" target="_blank"><em>Gaza Sderot, Life in Spite of Everything</em></a> by Khalil al Muzayyen and Robby Elmaliah and produced by Arte television</p>
<p>Since those are interactive films, and they are freely available on the net, they did not have a scheduled theatrical viewing, and no Q&amp;A with the authors, but they were accessible via four dedicated computers placed in one of the galleries of the festival.</p>
<p>Now, 4 web-documentaries out of 150 linear documentaries is not that much&#8230; but it is a start! Especially what is a start is that the BFN Cross-Platform Pitching competition aims at encouraging new media ideas and that Sheffield&#8217;s Innovation Award mixes new media entries with particularly arty documentaries. One can wonder if a special &#8220;new media documentary award&#8221; should be created, but it is somehow interesting to put in the same &#8220;innovation&#8221; category  linear and non linear projects&#8230; underlying that the novelty might not be in the platform, but in the style and the ideas&#8230;</p>
<p>So&#8230; over all this has been a very interesting festival for me. What it made me realise is that digital documentary is slowly gaining presence in the documentary industry. Under the different names of docu-games, web-documentaries, social documentary websites or simply cross-platform documentaries what is happening is that the digital format is opening doors to new types of factual content&#8230; and this is getting clear even for broadcasters and renowned festivals.</p>
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