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	<title>Interactive Documentary &#187; docu-game</title>
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	<link>http://www.interactivedocumentary.net</link>
	<description>If you want to find out more about interactive documentaries you will find here an archive of existing new media documentaries and a blog that will keep you up to date with what I find interesting while doing my PhD on this topic. You can also participate to the site by sending interactive documentary projects you know about and by joining the on line discussions.</description>
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		<title>THE CAT AND THE COUP</title>
		<link>http://www.interactivedocumentary.net/2011/10/22/the-cat-and-the-coup/</link>
		<comments>http://www.interactivedocumentary.net/2011/10/22/the-cat-and-the-coup/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 21:20:46 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[docu-game]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Iran]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=962</guid>
		<description><![CDATA[The Cat and the Coup is a documentary videogame in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by [...]]]></description>
			<content:encoded><![CDATA[<p>The Cat and the Coup is a documentary videogame in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by knocking objects off of shelves, scattering his papers, jumping on his lap and scratching him.</p>
<p>This entrance was sent to me by: Blair</p>
<p>Download the game<a href="http://coup.peterbrinson.com/" target="_blank"> here</a></p>
<p>Watch the video:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/KM4PyIhMV_E" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Collapsus</title>
		<link>http://www.interactivedocumentary.net/2010/03/23/810/</link>
		<comments>http://www.interactivedocumentary.net/2010/03/23/810/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 16:23:33 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[docu-game]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[crossmedia]]></category>
		<category><![CDATA[submarine channel]]></category>
		<category><![CDATA[Tommy Pallotta]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=810</guid>
		<description><![CDATA[
Description:
Collapsus is a much hyped project which has been described in a variety of ways since it has been released,  in October 2010. It has been called an  interactive docu-fiction hybrid project by its producer/distributor Submarine Channel. Its director, Tommy Pallotta, explains that they &#8220;crafted a multitasking and multi-linear experience and blended genres like animation, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="collapsus 2" src="http://www.wired.com/images_blogs/magazine/2010/10/collapsus.jpg" alt="" width="385" height="216" /></p>
<p><em><span style="text-decoration: underline;">Description:</span></em></p>
<p>Collapsus is a much hyped project which has been described in a variety of ways since it has been released,  in October 2010. It has been called an  <strong>interactive docu-fiction hybrid project</strong> by its producer/distributor Submarine Channel. Its director, Tommy Pallotta, explains that they &#8220;crafted a multitasking and multi-linear experience and blended genres like animation, documentary, fiction and interactivity all together in one story&#8221;. Most of the media coverage speaks about Collapsus as a cross-media project (see <a href="http://www.powertothepixel.com/news/uncategorized/keynote-speakers-announced-crossmedia-forum" target="_blank">Power to the Pixel</a> 2010).</p>
<p>So what is it all about?</p>
<p>Designed to accompany a TV documentary called Energy Risk, Collapsus  develops the themes of Energy Risk by taking us into the near-future to explore a world of depleted resources. It all starts as an film : through the  eyes of activist vlogger Vera, and a cast of supporting characters, we discover a <em> </em>complex world of  geo-political maneuvering and conspiracy revolving around dwindling oil reserves. We can watch the film, that is in the centre of the interface and, at any time, we can swift to the left or right of the movie space. If we go to the left we have access to some extra information about world oil supply, and if we go to the right we can watch fictional oil reports by  <a href="http://www.youtube.com/citizenergy">Citizenergy</a>, along with English-language clips from the <em>Energy Risk</em> documentary that relate directly to events in the story.</p>
<p><img title="collapsus" src="http://www.wired.com/images_blogs/magazine/2010/10/collapsus_interface.jpg" alt="" width="337" height="175" /></p>
<p>Apparently there are also some game elements (although I did not find them when I tried it). <a href="http://www.wired.com/magazine/2010/11/exploring-the-world-of-collapsus-with-director-tommy-pallotta/" target="_blank">Wire Magazine</a> says that &#8220;at key points in the narrative, optional interactive challenges also  arise, with tasks ranging from playing one of the characters in a game  of <a href="http://en.wikipedia.org/wiki/Snake_%28video_game%29"><em>Snake</em></a> to virtually decrypting encoded text messages and recording  conversations between characters using surveillance equipment. While  these interruptions to the narrative sometimes feel forced, they  generally offer welcome breaks from the weighty subject matter of the  video proper&#8221;.</p>
<p>So&#8230; bottom line: Collapsus uses a film/animation style to incorporate documentary footage into a semi-gamish narrative. This is meant to attract a young audience to heavy topics such as energy consumption and oil supply.</p>
<p><em><span style="text-decoration: underline;">Find out more: </span></em></p>
<p><a href="http://www.collapsus.com/" target="_blank">View and play</a> Collapsus</p>
<p>Read about <a href="http://www.submarine.nl/games.jsp?project=7861" target="_blank">Submarine Channel</a> &amp; Collapsus</p>
<p><a href="http://www.wired.com/magazine/2010/11/exploring-the-world-of-collapsus-with-director-tommy-pallotta/" target="_blank">Read</a> a Wired article about Collapus</p>
<p><span style="text-decoration: underline;"><em>My comments:</em></span></p>
<p>Collapsus&#8217; Press Kit opens with this sentence: &#8220;The audience for documentary is dying. The average age of a television documentary viewer is 55 and up. Dutch broadcaster VPRO came to Submarine with the concept of making a simulation game in which the player experiences the impending world’s energy problems. The goal was to attract a different audience than traditional documentary viewers.&#8221;  Now&#8230; YES young people spend more time on their Facebook than really watching TV&#8230; and YES documentary tends to be associated with a &#8220;mature&#8221; audience&#8230; but is this always the case? The linear series that BBC has just done on the mysteries of the universe was aimed at young people and, to my knowledge, has been very popular&#8230; Documentaries such as The Age of Stupid have been extremely popular with the 20+  generation&#8230;</p>
<p>I agree that interactive media should be used to appeal to a born digital generation &#8211; but the fact that it is interactive is not per se a proof of success! In this case: yes Collapsus manages to  combine the three elements of documentary storytelling, game logic and animation&#8230; but does it work ? Is it a compelling experience?</p>
<p>Now&#8230; hands up: I am NOT in the target audience&#8230; so my point of view is probably totally irrelevant&#8230; but, personally, I found that, if the film was stylistically compelling, the plot, the interactive elements, and the game elements were absolutely not interesting to me&#8230; Once I had moved left and right with the cursor once I had no wish whatsoever to do it again. I watched the first 10 minutes of the film and then I started skipping forward trying to find something that would appeal to me. This extensive skipping activity is probably the reason for which I have not seen the game points of the narrative&#8230; but it also means that I had zero interest in the plot&#8230; quite a bad beginning if you want people to interact with your game!</p>
<p>Anyhow: I am probably missing the point of this acclaimed project (it has won a SXSW Interactive Award in Austin, Texas in 2011) &#8211; and it very certainly has to do with the age difference between me and the target audience &#8211; but Collapsus misses for me the opportunity to use cross-media at its best. The point is not to do something that mixes three media (film, animation and games) but to use interactivity in a way that makes those three media essential and relevant. What would the user want to interact with in a story about oil supply? Are we sure that his/her highlight is  to watch fake news? What are the mechanism of immersion that other media can teach us and that can be relevant here, in this precise plot?</p>
<p>To me Collapsus looks good, but its content is wishy washy&#8230; quite bland really&#8230; but&#8230; I am happy to be challenged on this one: please do comment!</p>
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		<item>
		<title>Gone Gitmo</title>
		<link>http://www.interactivedocumentary.net/2010/01/05/gone-gitmo/</link>
		<comments>http://www.interactivedocumentary.net/2010/01/05/gone-gitmo/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 17:21:31 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[docu-game]]></category>
		<category><![CDATA[conversational mode]]></category>
		<category><![CDATA[Guantanamo Bay]]></category>
		<category><![CDATA[Nonny de la Pena]]></category>

		<guid isPermaLink="false">http://www.interactivedocumentary.net/?p=494</guid>
		<description><![CDATA[ 
Description:
Gome Gitmo is a docu-game  by Nonny de la  Peña  and Peggy Weil designed for Second Life. This is a simulation of Guantanamo Bay where the player/user enters as a prisoner and discovers what it is like to loose his/er own civil rights. The reconstruction includes journalistic video material that the team has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="Gone Gitmo"><img class="alignnone" src="http://www.nonnydlp.com/images/secondlife.jpg" alt="" width="200" height="115" /></a> <a href="Gone Gitmo 2"><img class="alignnone" src="http://4.bp.blogspot.com/_JBkms6nHr5U/SbaUUFyP28I/AAAAAAAAAI0/93ly01F4QwM/s400/LizLoshClasw2.png" alt="" width="400" height="234" /></a></p>
<p><span style="text-decoration: underline;"><em><strong>Description:</strong></em></span></p>
<p>Gome Gitmo is a docu-game  by Nonny de la  Peña  and Peggy Weil designed for Second Life. This is a simulation of Guantanamo Bay where the player/user enters as a prisoner and discovers what it is like to loose his/er own civil rights. The reconstruction includes journalistic video material that the team has found &#8211; note that it is forbidden to film inside the prison!</p>
<p>De la Peña did a presentation at Goldsmiths in June 2009 where she explained that 3D simulations of space can be a very effective way to portray realities that are closed to the media.  De la Peña is currently exploring how non-fiction storytelling and journalism can be produced using first person immersive experiences in virtual environments.</p>
<p>On <a href="http://www.nonnydlp.com/" target="_blank">her website</a> she presents Gone Gitmo in the following way:</p>
<p>&#8220;Virtual Guantanamo Bay prison is funded by the MacArthur Foundation, prototyped at BAVC and constructed inside Second Life. The installation brings users through a virtual detention inside the prison camp as an exploration into the loss of habeas corpus rights. Documentary footage from <a href="http://www.nonnydlp.com/video-unconstitutional.html">Unconstitutional </a>is embedded to create spatial narrative.&#8221;</p>
<p>note: the project has been in development for some years now but since it is constantly changing I am filing it in the archive under the year &#8220;2010&#8243;&#8230;</p>
<p><span style="text-decoration: underline;"><em><strong>Find out more:</strong></em></span></p>
<p><a href="http://www.youtube.com/watch?v=QT7p231Cfxk" target="_blank">Watch</a> a trailer of Gone Gitmo on YouTube</p>
<p>More about Nonny de la Pena on <a href="http://www.nonnydlp.com/" target="_blank">her website</a></p>
<p>Read<a href="De la Peña" target="_blank"> Gone Gitmo&#8217;s blog</a> and find links to articles about the project</p>
<p>Go to Second Life and try it for yourself! Follow this <a href="http://slurl.com/secondlife/Network%20Culture/227/78/25" target="_blank">SLurl</a>&#8230;</p>
<p><strong><em><span style="text-decoration: underline;">My comments:</span></em></strong></p>
<p>What I have seen of Gone Gitmo clearly opens a new window to new media documentaries&#8230; <a href="http://en.wikipedia.org/wiki/JFK_Reloaded" target="_blank">JFK Reloaded</a> had already introduce the possibility of immersive factual gaming as part of the documentary sphere&#8230; but I would say that Gone Gitmo is without doubt a piece of immersive journalism. From here a lot of things can happen&#8230; and I suppose this is just the beginning of a whole new &#8220;genre&#8221; of docu-games&#8230;</p>
<p>My only problem is that personally I am not a gamer. Avatars do not do it for me and I have no patience to browse 3D worlds&#8230; so I suppose I am the wrong target.</p>
<p>Also, docu-games in general open the vast debate about the difference between simulation and mediation of reality&#8230;not to mention the problem of the first person explorer in a real-time narrative&#8230;</p>
<p>I suppose that if 3D wordls could become a space of debate, where avatars discuss what they are experiencing, maybe docu-games would reach a new dimension. More than a simulation space they would become a space of debate and argumentation. What is more engaging and &#8220;real&#8221; than a good real-time discussion?</p>
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