The Making of the Balkan Wars is a linear documentary (viewable on the Net) but with a twist: it has been done in conjunction with a 3D multiplayer game – and it uses images from the game, and editing logics coming from the game.
So, in a way, as a documentary it is not interactive (you can only view it) but it uses new media logics that are not part of traditional film language.
On their website we find the following description of the narrative style:
In contradiction with the usual way of the visual representation of the narrative used by the media scene, where mythological structures of local identities have roots in the history of every region and collide with the new model of the man – image consumer, this documentary uses different visual linguistic structures of narrative.
It uses and puts in contradiction the TV form of video, the TV interviews and the cinematographic perception of the documentary with the language of digital creation and the software that compose virtual worlds, like those of the video games. The simultaneous people’s narratives and the recording of the environment alternate are continuously transformed, as they are incorporated in the 3D virtual space surpassing the limits and confinements that are usually present in perception by the use of a separate visual language. This way, the viewer can comprehend the fragmentation and the discontinuity of the mechanisms of production that construct the fantasy elements of the peninsula and get to know the complexity that composes the battle field of the spectacle and its representation in the 21st century.
Find out more
See the documentary The Making of the Balcan Wars online.
Play the game The Making of the Balkans Wars online.
Read the Balkan Wars PDF about the documentary.
I have not played the game, but I have watched the documentary. Effectively the narrative style of the video is interesting, as it mixes virtual reality, 3D games and video footage.
The problem for me though, is that there is no interactivity while watching the video. I wander if a series of videos of people playing the game would not be more challenging in terms of interactivity. I suppose the authors wanted to include “classic” interviews with people external to the game and it would have been a challenge to incorporate them in a game logic but… this is a challenge that cold be picked up by someone else!
This entry was posted on Tuesday, March 19th, 2002